We Shall Meet Again in Valhalla Twin Peaks

This folio of IGN'due south Assassinator's Creed wiki has contains info to help you find all the Wealth in Svaladal. In Assassinator's Creed Valhalla, Wealth points of interest are sites that include major resources. These include Platinum Ingots, Gear, Book of Knowledge Abilities, and Silica Inciters. In that location are 31 Wealth points in the Svaladal region (this does not include modest treasure chests).

See the sections below for details of all the locations where Wealth can exist plant, and use our Checklist feature to marker off which ones you've obtained! The breakdown of Wealth in Svaladal includes:

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  • 11 Platinum Ingots
  • 4 Gear
  • 3 Abilities
  • 13 Silica Inciters

Svaladal Platinum Ingots

Svaladal Platinum Ingot #1

  • Requires: Power of Muspelheim
  • Contains: 1 Platinum, 4 Titanium
  • Location: Svaladal

This Ingot is located at a Raid location, although information technology's unmarked and un-named on the map. Look for the tall summit direct West of the Jordber Shelter in Gullnamar; the Raid volition be on the river at its base.

The Ingot's breast is located upwardly the cliff and guarded by Muspel soldiers plus an alarm system, and requires the Ability of Muspelheim to go to unharmed. You tin however climb up and run forth the alarm organisation to get to it without the ability (although getting back is another matter).

Svaladal Platinum Ingot #2

  • Contains: i Platinum Ingot, 5 Titanium
  • Location: Svaladal – Horfinn-nama

This Platinum Ingot is plant in the town of Horfinn-nama, which is just West of a High Betoken and North of the Fidsthorp workshop building. Information technology's specifically located inside the local mine.

Find the mine's entrance and steal the Power of Muspelheim from the dead Muspel soldier outside of it; you'll need to apply its power twice in order to progress, so having the Hugr Reaver upgrade to the Hugr Rip is recommended equally well.

In one case you have the power, enter the mine, activate the Power of Muspelheim, so walk into the laval and pull out the stone blocking a passage you tin slip through. Quickly brand your style through the first room as it's filled with toxic gas.

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The door on the reverse side of the second room is barred, then instead jump into the h2o and swim South, picking up the Cardinal along the way. When you come up from the other side, confront left to spot a small tunnel filled with lava. Actuate the Power of Muspel again and walk through to find a door you can open up with the Key yous found.

Head through, circular the corner and climb up the ladder. Turn right and effectually the corner to find a thin wooden wall you tin boom: slide through, and the chest with the Platinum Ingot will be directly alee!

Svaladal Platinum Ingot #3

  • Contains: 1 Platinum Ingot, iv Titanium
  • Location: Svaladal – Gufathorp

Located in the town of Gufathorp in Svaladal, and North-East of the Jordeygr Shelter. Locate the group of Muspels on the Eastern side of town and impale one of the Ash-Bringers, who has the Platinum Ingot on him.

Svaladal Platinum Ingot #4

  • Requires: Power of Muspelheim
  • Contains: 1 Platinum Ingot, 5 Titanium
  • Location: Svaladal – Gufathorp

Located in the town of Gufathorp in Svaladal, and Due north-East of the Jordeygr Shelter, and specifically in the boarded-up edifice at the highest point in boondocks. Getting in will crave 2 things: the Ability of Muspelheim, and a Key from an enemy S-Due east of the building, almost a Muspel alert.

Once y'all have these, head to the Western side of the building and utilize the key and Power of Muspel to get through the door. Once inside, climb up the ladder on the left, and so movement the shelves here to the left (after smashing the wooden boxes blocking its path).

On the other side, shoot downward the hanging supplies to open a hole you can drib downwards back to the ground flooring. In this room will be the Platinum Ingot!

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Svaladal Platinum Ingot #5

  • Requires: Power of Jotunheim
  • Contains: i Platinum Ingot, 4 Titanium
  • Location: Svaladal – Gnafandi Go on

Institute in Gnafandi Keep, an outpost in Svaladal that's located West of its most Easterly High Point, and shut to a river. You'll observe the Scheme's page inside the tallest tower, although getting in there isn't too intuitive.

Approach from the South atop the wall, then divert left a bit onto the walkway. Peer through the window to see a Jotun Target: use information technology with the Power of Jotunheim to zip within and become to the chest!

To leave, locate the movable shelves, smash the wooden box blocking it, then drag the shelves out of the doorway.

Svaladal Platinum Ingot #6

  • Contains: 1 Platinum Ingot, 4 Titanium, The Allfisher Line
  • Location: Svaladal

This Platinum Ingot is found in Svaladal, and is specifically South and beyond the lake from Sol-ok-Mani Vault in the N-East area of the region. You'll detect it at a camp where 2 arguing dwarves are: you lot'll need to consummate their Quest, "A About Cunning Fish"

Svaladal Platinum Ingot #7

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  • Contains: 1 Platinum Ingot, 6 Titanium
  • Location: Svaladal

This Platinum Ingot is found in a minor property Southward-Due west of the Austri-stifla dam in the Northern corner of Svaladal.

The chest is tucked next to a wall near the Muspel alarm and surrounded by lava. While information technology looks like you lot need the Ability of Muspel to accomplish, y'all can actually become there without information technology by climbing the Muspel Alarm itself and jumping over to the wall the breast is side by side to.

Svaladal Platinum Ingot #viii

  • Requires: Power of Jotunheim
  • Contains: 1 Platinum Ingot, vi Titanium
  • Location: Svaladal

This Platinum Ingot is constitute in an ice cave, located South-South-Eastward of the Midalstifla dam in Svaladal, and close to a Harbor spawn indicate.

Getting inside the cave will require the Ability of Jotunheim, which you can take hold of from the dead Jotuns outside the cave. Once you're in, information technology'll exist in the chest behind the dead Jotun.

Svaladal Platinum Ingot #nine

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  • Contains: 1 Platinum Ingot, 6 Titanium
  • Location: Svaladal - Gullthorp

This Platinum Ingot is institute in Gullthorp, a boondocks located South of Svaladal'due south most Northerly Loftier Point. Information technology'll be in the possession of an Ash-Bringer.

Svaladal Platinum Ingot #10

  • Contains: 1 Platinum Ingot, 6 Titanium
  • Location: Svaladal - Gapihus

This Platinum Ingot is found in Gapihus, which is a waterlogged set of buildings institute South-East of the Midalstifla dam in Svaladal.

To find it, position yourself between the iii buildings and face North-West. Dive into the water and enter the tunnel direct below. Swim through the tunnel and you'll notice the chest on your left!

Svaladal Platinum Ingot #11

  • Contains: i Platinum Ingot, 4 Titanium
  • Location: Svaladal

This Platinum Ingot is found at a Jotun camp institute in Svaladal, betwixt the Asgardian Gate and the waterlogged holding of Gapihus. It'll be in the possession of a large Jotun soldier.

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Svaladal Gear

Armor - Dwarven Blacksmith Bracers

  • Location: Svaladal – Fidsthorp

Found inside a workshop known as Fidsthorp along the Southern border of Svaladal, Due south-W of the region'south Southern-nigh High Signal. It'll be in a room on the ground floor accessed via a locked door on the Eastern side.

To access it, climb upwardly the Eastern wall of the building to a balcony that gets you into the superlative-most flooring. Here, locate the Low-cal Beam Projector and redirect the beam to the Projector outside.

That will direct the beam onto a Projector on the ruins outside. Caput out at that place and shoot i of the panels of the Projector so that the beam goes to another Projector in the ruins. That will redirect the beam onto the Emitter in a higher place the door, unlocking it!

Head inside and claim your prize.

Armor - Fire Giant Trousers

  • Location: Svaladal – Horfinn-nama

This Cosmetic Scheme is establish in the town of Horfinn-nama, which is just West of a High Point and North of the Fidsthorp workshop edifice. Information technology'south specifically located inside the local mine.

Detect the mine's entrance and steal the Power of Muspelheim from the dead Muspel soldier exterior of it; you'll demand to utilize its power twice in order to progress, then having the Hugr Reaver upgrade to the Hugr Rip is recommended too.

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Once you have the power, enter the mine, activate the Power of Muspelheim, so walk into the laval and pull out the stone blocking a passage y'all tin sideslip through. Quickly brand your fashion through the first room as it's filled with toxic gas.

The door on the opposite side of the second room is barred, so instead jump into the water and swim South, picking up the Key along the way. When yous come upward from the other side, face up left to spot a small tunnel filled with lava. Actuate the Ability of Muspel again and walk through to find a door you lot can open with the Fundamental you lot found.

Head through and round the corner, where you'll find a chest with the armor!

Armor - Dwarven Blacksmith Cloak

  • Location: Svaladal – Gullthorp

The Dwarven Blacksmith Cloak is found in Gullthorp, a town located South of Svaladal's most Northerly High Indicate.

Look for the building at the Northern end of the town. From its Northern face, use the Ability of Muspelheim to safely enter the lava and movement a large rock. Place it adjacent to a ladder, then climb upward the rock and climb up the ladder. The chest will exist directly in front of y'all.

To get out, turn effectually and spot some shelves you can move, afterwards destroying the wooden boxes blocking its path.

Weapon - Atgeir – Thorgrim's Dying Jiff

  • Location: Svaladal – Gapihus

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Institute in Gapihus, which is a waterlogged set of buildings found Due south-East of the Midalstifla dam in Svaladal.

To showtime, you won't be able to access this without a Central, which you can find in the South-West building. Enter it by swimming through the doorway on the North-Eastern side, then upward the stairs to the top-most floor. The Key volition be on a tipped-over wooden box at the top.

Now go to the N-Eastward edifice and climb through ane of the upstairs windows. Unlock the door, then shoot down the hanging cargo on your correct. Drop through the hole, and so dive underwater to swim through the doorway: the chest will be directly alee.

Svaladal Abilities

Power - Knockback Arrow B

  • Location: Svaladal – Fidsthorp

Found within a workshop known as Fidsthorp forth the Southern border of Svaladal, South-West of the region's Southern-well-nigh High Point. It'll be in a room on the ground floor, but getting to it will be a bit of a mission. Here'southward how to do it:

  • First, climb upwards to the upper-almost floor of the edifice where a Light Axle Projector is.
  • To its side (direct opposite the balustrade) is a door with a Receiver plate: directly the beam onto it to reveal a door.
  • Inside will be a crystal sphere. Accept it out of the room,
  • Locate the sparse flooring shut to the open window: hit it to destroy information technology
  • Driblet through the hole in the floor to the room below with the crystal sphere: place it in the empty Projector here.
  • Return to the upper-most flooring and direct the beam out to the balcony, where information technology'll be redirected onto some ruins.
  • Shoot the wings of the Projector the beam is going to and then that it'll divert to a second prepare of ruins to the S-Westward. This will become information technology back inside the building, to the Projector on the 2d floor y'all fixed with the crystal sphere.
  • Redirect the Projector on the middle flooring so that it goes West, out the other open window to another set of ruins.
  • Detect the Projector the beam ends at and redirect it to hit the Reciever plate above the basis floor door, opening it.
  • Caput inside and read the Volume of the Knowledge in the back-right corner!

The Volume of Knowledge gives you the Knockback Arrow ability which throws enemies to the ground with a lightning shockwave that can besides knock downward enemies! The upgraded version causes a second shockwave to release from the target when they hit the ground.

Ability - Explosive Retreat B

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  • Requires: Nighttime-time, Power of Muspelheim
  • Location: Svaladal – Sol-ok-Mani Vault

This Book of Knowledge is found in the Sol-ok-Mani Vault, which is in the North-Eastern area of Svaladal. It's unique in that yous have to solve a puzzle that tin can just be done at night.

Start, make your way down to the 2 main Projectors outside the Vault. The 1 you lot desire is in the lava, simply it simply activates at night. Use meditation if it isn't night-time.

Once that'due south done, actuate the Power of Muspelheim and directly the Light Beam into a Projector sticking out of the wall. And so, shoot the upper wing of that Projector and so that the beam is redirected into the Reciever plate of the left-hand door.

Quickly run through the door and beyond the lava before the Power of Muspelheim runs out, and yous'll be in a library area. In the back here will be the Book of Cognition!

This Ability is Explosive Retreat, which makes you jump astern to make way for a lightning strike, which damages every enemy in the nail radius. The upgraded version gives you an electric shield that will one-half damage taken to you lot for 10 seconds.

Ability - Split Shot A

  • Location: Svaladal – Tjarnar Mylna

This Book of Cognition is found in Tjarnar Mylna, a Raid location in the North-Due east area of Svaladal, and South-E of the Austri-stifla dam. Information technology'll be on a building on the Western side of the camp, close to the river'due south border.

To get to it, find the large room you can access from the bottom of the ice wall in the Northern office of the expanse; it'll have a single Silica Inciter in the center of it. Hither, check the left-manus wall for a doorway into a library area.

Hither y'all'll detect a Calorie-free Beam Projector: utilize it to direct the beam into a Prism in the next room, where through a complicated array, a unmarried beam volition smoothen back into your room and through a bookshelf. This opens the door in some other room.

To go in that location, exit the room dorsum into the chief area and go correct. When you get to the corner, wait for a petty ice wall that you can smash, letting you slip through the gap. Head through here and up the stairs to go through the door you lot just opened. The Volume of Noesis volition exist on your left!

This power is Split Shot, which lets y'all shoot ten electrictrified arrows in a spread shot, stunning enemies with lightning that chains to nearby enemies. The upgraded version volition interrupt enemies and knock them backwards and onto the ground.

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Svaladal Silica Inciters

Svaladal Silica Inciter #ane

  • Location: Svaladal – Yrkjandi Mylna

This Silica Inciter is found at Yrkjandi Mylna, which is located directly West of the Jordeygry Shelter in Svaladal.

It's also the simply Inciter there: y'all'll find it in the main building: tug the chain to the right of the large red door, defeat the two enemies inside, then topple the Inciter.

Svaladal Silica Inciter #two

  • Location: Svaladal – Dimm Mylna

This Silica Inciter is found in Svaladal, specifically Dimm Mylna, which is directly Eastward of Eitri. Notably the Mylna is located underground, so you'll have to first enter via the cave to the South before you can Raid it.

Standing on the shore facing into the cavern, the Inciter will be within the building on the right, whose door you demand to Force Open via a concatenation to the right of it.

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Svaladal Silica Inciter #iii

  • Location: Svaladal – Dimm Mylna

This Silica Inciter is found in Svaladal, specifically Dimm Mylna, which is straight Eastward of Eitri. Notably the Mylna is located surreptitious, so you'll have to get-go enter via the cave to the Due south before you lot can Raid it.

The Inciter will be out in the open up on the left-manus side of the area.

Svaladal Silica Inciter #iv

  • Location: Svaladal – Dimm Mylna

This Silica Inciter is found in Svaladal, specifically Dimm Mylna, which is direct East of Eitri. Notably the Mylna is located underground, and so you'll take to first enter via the cave to the South earlier y'all can Raid information technology.

Found towards the back-left of the cave expanse, and is guarded by several Muspel soldiers, including two Ash-Bringers.

Svaladal Silica Inciter #5

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  • Location: Svaladal – Dimm Mylna

This Silica Inciter is institute in Svaladal, specifically Dimm Mylna, which is directly Due east of Eitri. Notably the Mylna is located underground, so you'll accept to showtime enter via the cave to the S before you can Raid information technology.

Found towards the dorsum-correct of the cave area, and is guarded by several Muspel soldiers.

Svaladal Silica Inciter #6

  • Location: Svaladal – Stor Mylna

This Silica Inciter is located in Svaladal'due south Stor Mylna, close to the Eastern corner of the region and just East of a High Betoken. It's a very, very deep Raiding spot.

The Inciter is found shortly into the mine, and you'll practically trip over information technology as you run left to get around a pool of lava.

Svaladal Silica Inciter #7

  • Location: Svaladal – Stor Mylna

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This Silica Inciter is located in Svaladal's Stor Mylna, close to the Eastern corner of the region and just Eastward of a High Point. It's a very, very deep Raiding spot.

The Inciter is institute as you get into the mine and up a ramp alongside a lava river. It'll be directly ahead, slightly to your left.

Svaladal Silica Inciter #eight

  • Location: Svaladal – Stor Mylna

This Silica Inciter is located in Svaladal's Stor Mylna, close to the Eastern corner of the region and only East of a Loftier Point. It's a very, very deep Raiding spot.

Constitute very deep inside the mine: after going up your 2d prepare of stairs, turn right and walk direct ahead to find this and another Inciter at the very finish.

Svaladal Silica Inciter #9

  • Location: Svaladal – Stor Mylna

This Silica Inciter is located in Svaladal'southward Stor Mylna, close to the Eastern corner of the region and but East of a High Point. It's a very, very deep Raiding spot.

Found very deep inside the mine: after going up your second set of stairs, turn right and walk straight ahead to find this and some other Inciter at the very end.

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Svaladal Silica Inciter #10

  • Location: Svaladal – Tjarnar Mylna

Establish in Tjarnar Mylna, a Raid location in the Northward-East area of Svaladal, and South-East of the Austri-stifla dam.

From the entry arch, it'll exist the start edifice you lot encounter on the right. Force the door open, then tip the Inciter over!

Svaladal Silica Inciter #11

  • Location: Svaladal – Tjarnar Mylna

Constitute in Tjarnar Mylna, a Raid location in the North-E area of Svaladal, and Southward-East of the Austri-stifla dam.

Information technology'll be inside the big building off on its own near the shore. Yank open the door with the concatenation, defeat the enemies inside, and so tip over the Inciter.

Svaladal Silica Inciter #12

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  • Location: Svaladal – Tjarnar Mylna

Found in Tjarnar Mylna, a Raid location in the North-East area of Svaladal, and South-East of the Austri-stifla dam.

Expect for the entryway at the bottom of the ice wall in the Northern part of the expanse: it'll be in the large room beyond it in the middle.

Svaladal Silica Inciter #13

  • Location: Svaladal – Tjarnar Mylna

Found in Tjarnar Mylna, a Raid location in the North-East area of Svaladal, and South-East of the Austri-stifla dam. Information technology'll be on a building on the Western side of the camp, close to the river'southward edge.

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Source: https://www.ign.com/wikis/assassins-creed-valhalla/Svaladal_Wealth

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